Microcomputer Videogame Based Training

Publication Type:

Journal Article

Source:

Educational Technology, Volume 24, Issue 2, p.11-17 (1984)

Keywords:

training, Video Games

Abstract:

The transfer and adaptation of the motivational and instructional properties of electronic video-game technology have potential for training applications. Skill training includes both effective initial skill achievement and subsequent practice to maintain skill proficiency. Traditional training methods rely heavily on the learning skills and motivation of learners to acquire and maintain competence. Electronic videogames, combining the advantages of gaming and computer-assisted instruction (CAI) principles, may provide effective instructional advantages when incorporated as a mode of instructional delivery. This article examines these advantages, and evaluates the training value of the videogame format.

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