The Game, the Player, the World: Looking for a Heart of Gameness

Publication Type  Conference Paper
Year of Publication  2003
Authors  Juul, J.
Conference Name  Level Up: Digital Games Research
Conference Start Date  04/11/2003
Key Words  Game definition; game history; transmedial gaming; computer game history.
Abstract  

This paper proposes a definition of games. I describe the classic game model, a list of six features that are necessary and sufficient for something to be a game. The definition shows games to be transmedial: There is no single game medium, but rather a number of game media, each with its own strengths. The computer is simply the latest game medium to emerge. While computer games1 are therefore part of the broader area of games, they have in many cases evolved beyond the classic game model.

URL  http://www.jesperjuul.net/text/gameplayerworld/

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