Machinima and Education

Publication Type  Web Article
Year of Publication  2007
Authors  Carr, D.
Key Words  Machinima; Education
Abstract  

During machinima production a computer game’s protagonists become actors, its dungeons or domestic interiors become virtual sets, and the player takes the role of director. Creating machinima can be as simple as logging into a game and recording the action as it unfolds in real time.

Notes  

Futurelab

URL  http://www.futurelab.org.uk/resources/publications_reports_articles/web_articles/Web_Article794

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