Interactive 3D Environments by Using Videogame Engines

Publication Type  Conference Paper
Year of Publication  2005
Authors  Andreoli, R.; De Chiara, R.; Erra, U.; Scarano, V.
Conference Name  Ninth International Conference on Information Visualisation
Pagination  515-520
Conference Start Date  06/-7/2005
Publisher  IEEE Computer Society
Conference Location  London, England
ISBN Number  0-7695-2397-8
Key Words  Modding; GameEngines; educational
Abstract  

In this paper we study state-of-the-art technologies to design interactive and cooperative 3D environments that are based on videogame 3D engines. We provide, first, a categorization of videogame 3D engines from the point of view of their usage in creating interactive 3D worlds and show a comparison of the most important characteristics. Then, we show an example of how we used a commercial videogame engine to create an interactive an enjoyable visit to an archaeological site.

URL  http://csdl2.computer.org/persagen/DLAbsToc.jsp?resourcePath=/dl/proceedings/&toc=comp/proceedings/iv/2005/2397/00/2397toc.xml&DOI=10.1109/IV.2005.64

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