Learning security through computer games: Studying user behavior in a real-world situation
Publication Type:
Conference PaperSource:
IFIP International Federation for Information Processing - World Conference on Information Security Education, Springer, Volume 237, West Point, New York, p.95-103 (2007)ISBN:
978-0-387-73268-8Keywords:
Computer games, education, Game-based instruction, game-based learning, GBI, GBL, ICT security, knowledge, Learning preferences, Linear instruction, Nonlinear instruction, Vital security functions, VSFAbstract:
This paper discusses how learning material in the form of computer games in the area of ICT security affect ICT security usage. The findings from a conducted user-study show that computer games can be efficient learning environments when using security tools in terms of accessibility, safety, and speed. By replicating an earlier usability study, in which the participants utilised security tools to send and receive encrypted emails, the practical consequences of learning via a Game-Based Instruction were evaluated; the findings show that none of the participants who were given the chosen computer game as an instruction before the actual assignment did make any serious error when applying their security knowledge in contrast to the participants who did not receive any instruction in forehand. They also finished the assignment faster than the corresponding participants. To be able to evaluate the "practical knowledge" acquired, a model for Vital Security Functions was created that allows for comparison of security usage between high-level security applications.
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
Related references
- Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults
- Effectiveness of using a video game to teach a course in mechanical engineering
- What Research Has to Say (thus far) About Designing Computer Games for Learning
- Foreign Language Learning with New Media and Video Games
- Making the case for computer games as a learning environment


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