Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games

Publication Type  Journal Article
Year of Publication  2007
Authors  Kingsepp, E.
Journal Title  Games and Culture
Journal Date  Oct 2007
Volume  2
Issue  4
Pagination  366-375
Key Words  hyperreal; simulacra; history; myth; utopia; carnivalesque
Abstract  

To describe the virtual worlds of digital games as hyperreal and simulacra has become
almost a cliché. The perfect copy without an original, complete and even flowing over
with signs adding to its real appearance but simultaneously disguising a basic loss of
referentials—many of the games can be looked on as substitutes for the real world (if
there is such a thing). In this article, I use World War II digital games as examples of
hyperrealities, using some of Baudrillard’s thoughts on hyperreality and simulacra, on
our relation to history and on what he considers to be a fundamental longing for reality
that has been lost to us in (post)modern Western society.

URL  http://gac.sagepub.com/content/vol2/issue4/

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