The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters

Publication Type  Thesis
Year of Publication  2006
Authors  Connor, T.; Fiske, A.; Kennedy, R.
Academic Department  Computer Science
Number of Pages  58
University  WORCESTER POLYTECHNIC INSTITUTE
City  Worcester, MA
Degree  Bachelors
Key Words  frame rate; first person shooter; performance
Abstract  

The effects of frame rate and resolution on users' perception of digital media are a growing
concern. This paper looks at the effects of these two factors on users' performance in movement
related tasks in first person shooter games. In a user study, participants played several custom
maps in Quake 3 Arena at different frame rates and resolutions and their performance was
measured. It was found that lower frame rates and resolutions lowered users' overall
performance in the video game.

Notes  

Professor Mark Claypool, Advisor

URL  http://web.cs.wpi.edu/~claypool/iqp/fr-rez/paper.pdf

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