Sound and immersion in the first-person shooter

Publication Type  Proceedings Article
Year of Publication  2007
Authors  Grimshaw, Mark
Conference Name  The 11th International Computer Games Conference
Conference Start Date  21/11/2007
Publisher  cGames
Conference Location  La Rochelle
Key Words  sound design; taxonomies; immersion
Abstract  

One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to the player. This paper examines the role of sound in enabling such immersion and argues that even in ‘realism’ FPS games, it may be achieved sonically through a focus on caricature rather than realism. The paper utilizes and develops previous work in which a conceptual framework for the design and analysis of run and gun FPS sound is developed and the notion of the relationship between player and FPS soundscape as an acoustic ecology is put forward. Some problems of sound practice and sound reproduction in the game are highlighted and a conceptual solution is proposed.


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