Computer game design: Opportunities for successful learning

Publication Type  Journal Article
Year of Publication  2008
Authors  Robertson, J.; Howells, C.
Journal Title  Computers and Education
Volume  50
Pagination  559-578
Key Words  Classroom practice; Game based learning; Game design; Successful learning
Abstract  

Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field study in which a class of ten year olds made their own computer games. The analysis focuses on the development of aspects of successful learning as identified in the curriculum: enthusiasm and motivation for learning, determination to reach high standards of achievement, independent and group learning, and linking and applying learning in new situations. As teachers have an important role in facilitating and supporting learners as they use technology, the paper concludes with a discussion of implications for classroom practice. \copyright2007 Elsevier Ltd. All rights reserved.

URL  http://judyrobertson.typepad.com/judy_robertson/files/RobertsonHowellsComputersEducationInPress.doc

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