Gender, video game playing habits and visual memory tasks

Publication Type  Journal Article
Year of Publication  2008
Authors  Ferguson, C. J.; Cruz, A. M.; Rueda, S. M.
Journal Title  Sex Roles
Volume  58
Pagination  279-286
Key Words  Computer games; Gender; Visual memory
Abstract  

The current research examined whether visuospatial recall of both abstract and common objects was related to gender or object familiarity. Seventy two undergraduates from a university in the Southern U.S. were asked to draw the Rey Complex Figure and a series of common objects from memory. A pilot sample of seventy three undergraduates had previously identified common objects as "male" "female" and "neutral" exemplars. Males were significantly better at drawing "male" and "neutral" exemplars whereas females were better at drawing "female" exemplars. Neither gender was significantly better at the Rey task. These results question whether males have an inherent advantage in visual memory. Results also found that experience with playing violent video games was associated with higher visual memory recall. \copyright2007 Springer Science+Business Media, LLC.


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