Introduction to Game Time / Time to play.

Publication Type  Book Article
Year of Publication  2004
Authors  Juul, Jesper
Secondary/CollectionTitle  First Person
Editors  Noah Wardrip-Fruin and Pat Harrigan
Publisher  MIT Press
Place Published  Cambridge, Mass
Pagination  131-142
ISBN Number  978-0262731751
Abstract  

The following sketches a theory of time in games. This is motivated by: 1) plain curiosity; 2) theoretical lack: much work has been done on time in other cultural forms, but there is very little theory of time in games; 3) the hope that a theory of game time may help us examine specific games, help trace the historical development of games, connect to the big question of how a game feeds player experiences, and generally serve as an analytical tool for opening other discussions in game studies and game design.

URL  http://www.jesperjuul.net/text/timetoplay/

0

Free Registration

Registered users have the added benefit of being able to:

  • Search/filter the bibliography to find just the article you are looking for. You can search the computer games research bibliography by author, year, keyword, title or publication type.
  • Export references from the video games bibliography to a format suitable for your own work. Options currently include tagged and XML for Endnote users and BibTex for the rest of the world.
  • Post comments to discuss the paper or alert fellow researchers to other resources.
  • Add their own references using the 'create content' -> 'biblio' option in the block on the left.
  • NEW: Use the Biblio Search box located on the right hand of the page.
  • NEW: Browse by journal title, book title, author or keyword using the new Faceted Search tool.