Without a Goal: On Open and Expressive Games

Publication Type  Book Article
Year of Publication  2007
Authors  Juul, Jesper
Secondary/CollectionTitle  Videogame/Player/Text
Editors  Tanya Krzywinska and Barry Atkins
Publisher  Manchester University Press
Place Published  Manchester
ISBN Number  978-0719074011
Abstract  

According to a widespread theory, video games are goal-oriented, rule-based activities, where players find enjoyment in working towards the game goal. According to this theory, game goals provide a sense of direction and set up the challenges that the players face.

However, the last few decades have seen many things described as "games" that either do not have goals, or have goals that are optional for the player: Sims 2 (Maxis 2004) has no stated goals, but is nevertheless extremely popular ...

URL  http://www.jesperjuul.net/text/withoutagoal/

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