A Certain Level of Abstraction

Publication Type  Conference Paper
Year of Publication  2007
Authors  Juul, Jesper
Conference Name  DiGRA 2007
Pagination  510-515
Conference Start Date  24/09/2007
Publisher  DiGRA Japan,
Conference Location  Tokyo
Editor  Akira Baba
Abstract  

This paper explores levels of abstraction: Representational games present a fictional world, but within that world, players are only allowed to perform certain actions; the fictional world of the game is only implemented to a certain detail.

The paper distinguishes between abstraction as a core element of video game design, abstraction as something that the player decodes while playing a game, and abstraction as a type of optimization that the player builds over time.

Finally, the paper argues that abstraction is a related to the magic circle of games and to rules as such.

URL  http://www.jesperjuul.net/text/acertainlevel/

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