Considering Games as Cognitive Tools: In search of effective “Edutainment.”

Publication Type  Manuscript
Year of Publication  1996
Authors  Hogle, J. G.
Key Words  games for education; simulations; microworlds
Abstract  

This paper reviews proposed benefits of using games as cognitive
tools, and discusses the complexities of assessing those benefits. Use of
educational games to supplement traditional classroom lectures is
purported by some researchers to increase interest, motivation, and
retention, as well as to improve higher order thinking and reasoning
skills. Assessment of the effectiveness of games as cognitive tools is a
complex issue, and several variables, such as learner differences,
assessment methods, and implicit knowledge, must be considered.

URL  http://twinpinefarm.com/pdfs/games.pdf

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