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The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and LearningPublication Type:ReportSource:Concordia University, Irvine, California, p.39 (2005)URL:http://homepage.mac.com/markdouglaswagner/.Public/Ibbitson.docKeywords:digital games, learning, SimulationsAbstract:The purpose of this study is to present an overview of the current writings and research in the field of educational complex games and simulations and their use in the classroom. In addition, it will look at the complex gaming software currently being used and/or developed to help meet the learning needs of the digital age student. It will consider the implications of using games in the classroom and make recommendations for future research. |