The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning

Publication Type  Report
Year of Publication  2005
Authors  Ibbitson, K. E.; Irvine, C.
Pages  39
Date  2005
Institution  Concordia University
City  Irvine, California
Key Words  Digital Games; simulations; learning
Abstract  

The purpose of this study is to present an overview of the current writings and research in the field of educational complex games and simulations and their use in the classroom. In addition, it will look at the complex gaming software currently being used and/or developed to help meet the learning needs of the digital age student. It will consider the implications of using games in the classroom and make recommendations for future research.

URL  http://homepage.mac.com/markdouglaswagner/.Public/Ibbitson.doc

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