The Pleasures of Computer Gaming
Publication Type:
BookSource:
McFarland, Jefferson, N.C., p.203 (2008)ISBN:
078643595XKeywords:
aesthetics, Computer games, history, TheoryFull Text:
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
Related references
- What does it mean to understand gameplay?
- Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History
- "You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
- The Turbulent Rise of the Child Gamer: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children’s Digital Play
- On Transdiegetic Sounds in Computer Games


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