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Grove Street Grimm: Grand Theft Auto and Digital FolklorePublication Type:Journal ArticleSource:Journal of American Folklore, Volume 121, Issue 481, p.255-285 (2008)Keywords:ethnography, folklore, game theory, Grand Theft Auto, GTA, hip-hop, museum, music, Performance, Race, San Andreas, tourismAbstract:This article investigates the Grand Theft Auto videogame series in order to demonstrate the potential of a folkloristic, ethnographic approach for the analysis of digital games. I discuss Grand Theft Auto: San Andreas as a story collection, a frame for performance, a virtual museum of vernacular culture, and a widely circulated pop culture artifact whose double-voiced aesthetic has given rise to diverse interpretive communities. This case study suggests that digital gameplay should be regarded as a form of performance practice with the capacity to invoke traditional folkloric genres and engender new traditions. |