Boredom, Immersion, Flow - A pilot study investigating player experience

Publication Type:

Proceedings Article

Source:

IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, IADIS Press, Amsterdam, The Netherlands, p.103-107 (2008)

ISBN:

978-972-8924-64-5

URL:

http://gamescience.bth.se/download/16/

Keywords:

Affect, Aggression, bas, bis, boredom, challenge, design, epq, Experience, flow, fuga, game design, gameplay, geq, Half-Life 2, immersion, level design, metrics, Personality, PLAY, quantitative study, reliability, self-report measures, tension, ux

Abstract:

Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features.

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