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Development and Validation of a Game Addiction Scale for AdolescentsPublication Type:Journal ArticleSource:Media Psychology, Volume 12, Number 1, p.77-95 (2009)ISBN:1521-3269Accession Number:http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000263926900004URL:http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000263926900004Keywords:Aggressive-Behavior, children, Computer games, online games, Personality, Physiological Arousal, Problematic Internet Use, taiwanese adolescents, Validity, Video GamesAbstract:The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we created 21 items to measure seven underlying criteria (i.e., salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems). The dimensional structure of the scale was investigated in two independent samples of adolescent gamers (N = 352 and N = 369). In both samples, a second-order factor model described our data best. The 21-item scale, as well as a shortened 7-item version, showed high reliabilities. Furthermore, both versions showed good concurrent validity across samples, as indicated by the consistent correlations with usage, loneliness, life satisfaction, social competence, and aggression. Notes:415IGTimes Cited:0Cited References Count:71 |