Computer Games and Sociocultural Play: An Activity Theoretical Perspective

Printer-friendly versionPrinter-friendly versionSend to friendSend to friend

Publication Type:

Journal Article

Source:

Games and Culture, Volume 5, Issue 4, p.335-353 (2010)

Abstract:

Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this article, we report our observations and investigations into different forms of extrinsic play activities in an online virtual setting. Founded on activity theory, we articulate theoretical models that explicate game play in a sociocultural context. Our findings reveal that extrinsic play constitutes reflective play and expansive play, which transform the play activity and transport the players beyond the original boundary of play.

Full Text:

Share this
No votes yet

Are you getting cited?

New references on the Digiplay games research bibliography usually get over 30 reads on their first day. Is your work getting that amount of attention?

Registered users can add their own publications to the Digiplay games research bibliography. Just add your info to this form.

You can link to the online version of your work or, if you own the copyright, even add the full text of your article for Digiplay readers to view.

User login

Follow Digiplay



Follow on Twitter
Join us on Facebook