Using a discrete event simulator as real time graphic applications kernel

Publication Type  Journal Article
Year of Publication  2006
Authors  Garcia, I.; Molla, R.
Journal Title  Simulation Modelling Practice and Theory
Volume  14
Pagination  1043-1056
ISBN Number  1569-190X
Accession Number  ISI:000242006300016
Key Words  discrete events; simulation; computer graphics; videogames
Abstract  

Simulation is often used to solve problems in many areas in the form of problem analysis. Real time graphic applications such as videogames typically use a continuous simulation scheme. This operating scheme has disadvantages that can be avoided by using a discrete event simulator as the application kernel. This paper proposes the integration of a discrete event simulator into a real time graphic application to control the kernel simulation. Using a discrete methodology avoids disorderly event execution or the execution of cancelled events. The use of this methodology involves using events as the method of modeling the system dynamics and the interaction and behavior of the objects.


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