action tendency

New entry in the Digiplay Games Research Bibliography:

Perron, Bernard (2005)
DiGRA 2005 Conference: Changing Views--Worlds in Play

Image of booksAlthough emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psychological perspective, this paper studies the appraisal and action dimensions of emotions arising from gameplay. As it relies on cognitive film theories about popular narrative movies, it also revisits their conceptual sources in order to better reflect on the specificity of those gameplay emotions. Read more...

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