Game analysis

New entry in the Digiplay Games Research Bibliography:

Fladen, E; Blashki, K. (2005)
Balance, Fidelity, Mobility: Maintaining the Momentum?

Image of booksThis paper explores the rapid escalation of demand for information in both complex and convergent forms of accessible technology. The authors contend that this growth creates a concomitant demand for a highly skilled information technology workforce. To ensure the preservation and continued development of this workforce, education of the information technology professional is increasingly acknowledged as one of the primary challenges confronting educators and educational institutions. Many institutions have sought solutions to this educational conundrum in populist concepts of e-learning Read more...

New entry in the Digiplay Games Research Bibliography:

Zagal, Jose; Mateas, Michael; Fernández-Vara, Clara; Hochhalter, Brian; Lichti, Nolan (2005)
DiGRA 2005 Conference: Changing Views--Worlds in Play

Image of booksThe Game Ontology Project (GOP) is creating a framework for describing, analyzing and studying games, by defining a hierarchy of concepts abstracted from an analysis of many specific games. GOP borrows concepts and methods from prototype theory as well as grounded theory to achieve a framework that is always growing and changing as new games are analyzed or particular research questions are explored. The top level of the ontology (interface, rules, goals, entities, and entity manipulation) is described as well as a particular ontological entry. Finally, by engaging in three short discussions centered on relevant games studies research questions, the ontology’s utility is demonstrated. Read more...

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