Neverwinter Nights

New entry in Digiplay games research bibliography:

"Educational computer games--they're not just for five-year-olds anymore," jokes School of Journalism and Mass Communication (SJMC) professor Kathleen Hansen as she navigates around the fantasy world of a computer game called "Neverwinter Nights" in her Murphy Hall office. Hansen, who has taught the Jour 3004 (Information for Mass Communication) course in the school for 25 years, has taken the course in a new direction this semester with the help of "Neverwinter Nights" and a research partnership with Nora Paul, the director of SJMC's Institute for New Media Studies.

New entry in Digiplay games research bibliography:

Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader” is an active participant. The state of the art is that the story (plot, character behaviors, character interactions, conversations, etc.) is specified by writing scripts. Unfortunately, scripting is too low level for non-programmers. ScriptEase is a tool for writing interactive stories in role-playing games that frees the author from doing explicit computer programming. Stories are created by selecting and customizing familiar patterns. From this specification, ScriptEase automatically generates Neverwinter Nights scripting code. To test the usability of ScriptEase, the tool has been used as an aid to help with the short story unit of a Grade 10 Alberta high school English curriculum. This paper describes ScriptEase and reports on our experience in using it in the classroom.

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