New entry in the Digiplay Games Research Bibliography:
Pinchbeck, D. (2007)
The Philosophy of Computer Games
First Person Games induce presence, thus fulfilling Steuer’s definition as virtual realities. As such, it is worth considering the qualities of the realities they form and how these
may help us understand the relationship between the player, the contents of the game and the game system itself. Ludic reality is proposed as a construct to elucidate this relationship: an artificial temporal space in which the constrained rules of the system, the
semantic contents and sequencing constructs it contains, and the behaviour and subjective experience of the player are combined into a more-or-less stable and effective state of being-in-theworld. Ludic reality directly addresses the question of the impact of internal, semantic factors in the experience, such as world, narrative and agency, together with the adoption, by the player, of a schematic, structured means of effectively interacting
with the system to draw out its specific systems of affordances and reward. Read more...