academic and relational implications of gaming

College students' video game participation and perceptions: Gender differences and implications

New entry in Digiplay games research bibliography:

As growing numbers of youth in the United States play video games, potential effects of game playing are being considered. We focused on gender-related aspects of gaming in a study of 206 college students. Men were significantly more likely than women to play video games two or more hours a week and to indicate that video game playing interfered with sleeping and with class preparation. A greater proportion of women than men complained about the amount of time their significant other played video games. Participants rated female video game characters as significantly more helpless and sexually provocative than male characters and as less likely to be strong and aggressive. Gender differences in participation and character portrayals potentially impact the lives of youth in a variety of ways.

Are you getting cited?

New references on the Digiplay games research bibliography usually get over 30 reads on their first day. Is your work getting that amount of attention?

Registered users can add their own publications to the Digiplay games research bibliography. Just add your info to this form.

You can link to the online version of your work or, if you own the copyright, even add the full text of your article for Digiplay readers to view.

User login

Follow Digiplay



Follow on Twitter
Join us on Facebook