Augmented reality

New entry in Digiplay games research bibliography:

With the advent of commercially available affordable wearable computers and head-mounted displays (HMDs), it is possible to develop augmented reality entertainment applications suitable for an outdoor environment.We extended an existing desktop game and developed it into the ARQuake system [4], one of the first systems that allows users to play augmented reality games outdoors—allowing them to move in the physical world, and at the same time experience computer-generated graphical monsters and objects.

New entry in Digiplay games research bibliography:

The Backseat Gaming prototype is a context dependent mobile game. It uses the changing scenery and sense of motion created during car travel to generate a compelling game experience. We discuss what road­side objects could be of use to create an understandable and fun mobile game, with reference to emerging game research as well as theories in highway design. We also present initial user feedback on the gaming experience.

New entry in Digiplay games research bibliography:

Crossmedia games employ a wide variety of gaming interfaces based on stationary and mobile devices to facilitate different game experiences within a single game. This article presents the crossmedia game Epidemic Menace, introduces the game concept, and describes experiences from two Epidemic Menace game events. We also explain the technical realization of Epidemic Menace, the evaluation methodologies we used, and some evaluation results.

Syndicate content