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The presentation built upon the chapter on digital games and gender from Rutter and Bryce's 2006 book, "Understanding Digital Games" and looked at how text, practice and technology act together to exclude potential female gamers from participation in this leisure activity. Karenza Moore & Jason Rutter (Eds) An electronic version of the collected proceedings from the 2004 conference "Mobile Entertainment:User-centred Perspectives" is available online for free (6.5Mb Acrobat file). Hard copies are also available. Costing £20 they can be ordered from Joyce.Wilson@manchester.ac.uk. In the Game – In the Flow: Presence in Public Computer GamingJo Bryce & Jason RutterDept of Psychology, University of Central Lancashire & Poster presented at "Computer Games & Digital Textualities", IT University of Copenhagen, March 2001
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