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games as cultureNew entry in the Digiplay Games Research Bibliography: Situated Play. 3rd International Conference of DIGRA This paper will address why and how a reflexive and situated methodology could be employed to study cultural functions of play. Starting from the supposition that playing is pivotal to all game-research, I will follow Aarseth's claim that any (cultural) approach of games asks for an inclusion of the position of the player/researcher in its methodology. Being particularly interested in games as a cultural practice, I will add to his claim that for such kind of research a methodology is needed that enables us to see games as culture. My hypotheses will be that reflexivity and situatedness lie at the heart of any approach that wants to include both issues. I will show that reflexivity and situatedness may be needed as complementary tools to come to a cultural study of games that takes Aarseth's call for reflectivity serious. I will claim that the researcher needs the combined tools of reflexivity and situatedness because both situatedness (intertwining agent and environment) and reflexivity (distance/proximity) take into account the involvement of the researcher/player with its material and view this as a cultural praxis. Situatedness allows for game-research that shows the physical locality of playing whilst still relating play to a more global or national context. Reflexivity permits us to show how the researcher is culturally and locally involved in her quasi-object of study through play. Read more...Digiplay Bibliography Updates
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