New entry in the Digiplay Games Research Bibliography:
Fletcher, J. D.;Tobias, S. (2007)
American Educational Research Association
The popularity of computer games is evident from data published by the
Entertainment Software Association (ESA), which represents the computer and
video game industry in the United States. In 2006, $7.4 billion was spent on
computer and video game software in this country — breaking down to eight
titles sold every second of every day (ESA, 2006b). Further, 93 percent of
computer game buyers and 83 percent of console game buyers were over the
age of 18 in 2006.....the training and educational
community has become interested in capturing the motivation and engagement
of games and using them to deliver instruction. This paper discusses research
reviews and empirical studies dealing with computer games and suggests a
number of research-based recommendations for developers of computer games
intended for instruction Read more...