Muslims

New entry in the Digiplay Games Research Bibliography:

Sisler, Vit (2008)
European Journal of Cultural Studies

Image of booksThis article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games. Read more...

New entry in the Digiplay Games Research Bibliography:

Sisler, Vit (2007)

Image of booksDigital Islam is a research project that focuses on the Middle East, Islam, and digital media. It aims to analyze the various ways in which Islam and Muslim identities are articulated through information and communication technologies and the Internet. Its research materials include websites, digital videoclips, and videogames. The webpage digitalislam.eu provides free access to full texts and bibliographical database of research resources. Read more...

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