games for education; simulations

New entry in the Digiplay Games Research Bibliography:

Hogle, J. G. (1996)

Image of booksThis paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits. Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. Assessment of the effectiveness of games as cognitive tools is a complex issue, and several variables, such as learner differences, assessment methods, and implicit knowledge, must be considered. Read more...

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