Science

Effect of the computer based game on pre-service teachers' achievement, attitudes, metacognition and motivation in chemistry

New entry in Digiplay games research bibliography:

The purpose of this study is to explore whether the support of traditional teaching methods with computer based games has any effect on students' achievement in chemistry course, their attitude towards chemistry, their metacognition level and motivation. For this aim, before the application, Chemistry Achievement Test (CAT), Chemistry Attitude Scale (CAS) and Metacognitive Activities Inventory (MCA-I) was used as a pre-test. During the application, such units in General Chemistry as "Basic Conceptions", "Structure of Atom and Periodic Table", "Chemical Bound" and "Naming of the Compound" were taught to the students in traditional teaching methods. However, the course was supported by computer-based games developed during the conduction of the course in the experiment group. At the end of the application, the scales used as pre-test were applied as post-test, too. Result shows that the learning environment supported with computer-based games have a positive effect on students' achievement in chemistry, on attitudes toward chemistry and motivation.

The Hard Science of Making Videogames

New entry in Digiplay games research bibliography:

Put the stereotypes out of your mind. Forget the zits, the Cheetos, the smell of too much time on a couch with the curtains drawn. Today’s videogames draw on sophisticated science like biomechanics, fluid dynamics and computational geometry to be lifelike and exciting. Here are the 10 greatest challenges of making them.

 

From Sept 2007 Popular Science

'A Totally Different World': Playing and Learning in Multi-User Virtual Environments

New entry in Digiplay games research bibliography:

This study examines children’s perceptions of their experiences in two science-oriented multi-user virtual environments (MUVEs), River City and Whyville. Sixth-grade students were asked how they would rate and compare different features of these environments. The children rated River City as providing greater educational benefits but preferred communicating with real people in Whyville as opposed to River City’s computer-based agents. They felt more integrated into the community in Whyville, where they enjoyed equal participation with other members, than as guests to the virtual town of River City. Finally, children rated their enjoyment at customizing their unique Whyville avatars higher than when selecting a pre-constructed avatar in River City; however, they rated both MUVEs highly when asked about seeing their avatars onscreen.

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